Its looking like Ill actually be able to reveal (not release) it in the near future, and I feel like many people will be pretty pleased with it if all goes well.
![]() There is no I knew this was going to happenI saw this comingetc. We intended to see it through, we tried, and, incidentally, it. Lots of stuff has been happening in the lives of each individual member, and the game project Sonic Megamix as it came to be envisioned just sort of crumbled under its own weight. To make the point directly, the team no longer has active graphic artists, level designers, additional programmers, nothing; theres just me. The unfortunate truth is that there is no longer a Team Megamix I wont be looking for any other members. The essence of what would have been Sonic Megamix cant be completely replaced, so to be perfectly honest, I just cant justify holding on to it any longer. As much as I would have wanted for it to be, completion of the project was never under my personal control, and it was never a promise that I could keep by myself From the Ashes Its not all going to waste. I do, in fact, have plans of my own for whats already been done, provided I have the time to devote to it First of all, I plan to stick with the cleanup of the original Sonic 1 Megamix for a final and not-so-sloppy release. Its not a light task, but it does seem like something I can do by myself Second, I plan to attempt to make existing new content presentable in any way that I can. Some sprites will most likely still be missing, for one, but you should end up with a little something to play with. Sonic Megamix 4.0 Online Code To RunI dont know in what form this will come, whether someall of it will be used to augment Sonic 1 Megamix, presented as bonus content, or released separately altogether Third, and biggest of all, I plan to continue the engine modification that I described a while back, which restructures the code to run primarily from the SegaCDMegaCDs SUB-CPU to take better advantage of the platform by using it to improve primary gameplay performance. I will freely release the source code for this engine to the public. ![]() Anyone who wants to create a game functionally-similar to Megamix will be able to use this to do it. This, however, will not happen until I am prepared to present the engine and its code to the public in its then-current state. Its a project that I have chosen for myself and that I intend to attempt alone until Im satisfied with what Ive done; everyone will have the opportunity to continueexpandmodifyuseresearch it after that point When is that Unfortunately, its going to be a while. As Ive said several times previously, Im currently occupied with a contract project thats still going to take a good bit of time to complete. None of my personal projects are currently moving ahead, and even if there were still a Team Megamix, I wouldnt be able to contribute to the project for now anyway What about Patreon As far as my Patreon goes, I need to reiterate that Ive clearly stated that I couldnt make any specific guarantees regarding any particular project listed on the campaign page. I hope that no-one was confused about that because, having provided the warning, I cant hold myself responsible for any specific reason that anyone chooses to become a patron. I am sorry that Sonic Megamix couldnt be completed as it was envisioned, but I will continue on with my new plans for its material, and Im still developing HCGE, the project for which the campaign was primarily launched (Sonic Megamix having been noted only as one of a couple of side-projects) While Im not actually able to work on any of those projects at the moment, I want to thank those who are still currently contributing to the campaign. Your continued support helps provide me with stability for future progress with my personal projects and creatingacquiring other potential opportunities Closing Again, I felt it appropriate to share this information now rather than later, but its still going to be a while before any of what I have planned surfaces.
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